Exploring the Fallout Universe, the Gaming World’s Most Surprising TV Hit
The Fallout TV series is back to its platform, and it's safe to say that audiences were agreeably astonished by the quality of its debut season. By illustrating the atomic-age, nuclear-ravaged United States through the lenses of three separate characters, it managed to capture different facets of the player's journey.
We followed vault-dweller Lucy, trying to uphold her morals and discovering that the wasteland made that incredibly hard; Max, the militant faction rookie, who starts challenging his cult's leadership and unleashes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a breakout character who has long since lost any ethical bearings out in the contaminated badlands.
Building Anticipation for a New Chapter
The show's first season conclusion revealed a major secret about those responsible for the global annihilation that trapped a population in underground vaults for hundreds of years. It also left plenty of questions unanswered for the second season – and, now, anticipations are significantly higher.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips the show's co-creator.
“Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” states a key figure from the games. “We are thrilled with the response to the show, so this time people are coming in with more enthusiasm and altered expectations.”
A New Vegas Vibe for Season Two
The second season is located in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the franchise, despite the fact that it was technically flawed at launch.
“It has a desert vibe, a Southwestern essence, that’s so essential to that game,” notes the co-creator. “That parched, blasted-out iconic highway feeling of the game is so much rewarding to translate into the show.”
In the show's timeline, a considerable period has elapsed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators suggest that it acknowledges the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is praised for its tactile feel – its makers insisted on real props and locations were constructed, reflecting the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, particularly of a interactive medium, is to appear as if it’s authentic.”
Indeed, pretty much every element you see on-screen is real, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are created using puppets, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is crafted by skilled directors who are also passionate gamers, with the help of the visionaries behind the source material. This shared passion for the world is apparent in the end result.
The new batch of episodes is launching on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the initial release. This format will allow for a different viewing experience, something the team themselves are eager to engage with.
“It has more depth, it’s larger in scale, it’s funnier, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”